It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. In case you were curious, the accuracy increase helps Gunslingers do better against some classes in PvP since accuracy over 100% reduces your opponents defense chance, though its still not a perfect counter. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. Can the healers deal with it without too much stress? You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. Make sure that all DCDs are on cooldown before activating Bag of Tricks. Outward offers four factions to join, one of which you must join to complete the story. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. 3 choices which are just old Utility effects. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. It also has a full list of all currently available Legendary Implants for all classes. Note: You can also utilize the Energy Regulator implant in exchange for Locked and Loaded, allowing you to give up the Energy Barrels ability tree buff, without losing DPS, but you dont gain any DPS on the dummy while Locked and Loaded is more generically useful. Gunslinger - Chaos Dungeon/Cube Build . Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. Tripod 1. Your email address will never be shared or sold. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. Dont bother using this ability if the enemies will die before Bombing Run really does anything. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. One-Time Tip via PayPalMonthly Patreon Pledge. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. This will be fixed the next time you use Burst Volley though. Make a habit of reading through all of your Ability Tree choices each time you log in. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. Personally, I wait to activate Burst Volley until after Ive used Trickshot. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. What happens if I dont have time to finish a cast before moving? Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. If you arent in cover, you will run out of Energy. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. This post will cover the best Gunslinger build in Cyberpunk 2077. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. This effect ends when you leave cover. This Energy regeneration is essential to you being able to do your rotation. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. You will probably still see Aimed Shot get delayed slightly and this is fine. This makes it more difficult to escape at the very last second. A long time ago, they could cleanse with Dodge, just like Operatives can. There are two main builds stat wise - dex/agi and dex/vit/int. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. Tripod 2. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. Obsidian pistol applies burning. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. Its the same situation if Vital Shot needs to be applied. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! Note: currently due to an unknown bug, not all builds are being listed here. There are three different combat modes for three different weapons. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Another of the abilities is the movement ability with the longest cooldown. Gunslinger - 3v3 Deathmatch Build. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Please have the game open while reading through the next few sections. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). This build is designed to do AoE damage and will not be viable for sustained DPS checks. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. How mana do you need? The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. The vast majority of damage that bosses deal in raids is considered AoE damage. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. One of the ability choices tends to be an offensive cooldown (OCD). Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. Despite all that, it is still used in single-target situations when you get to pre-cast, like prior to pulling or right before downtime ends, particularly if that downtime is right before a burst DPS check. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. These are the builds that I recommend for different types of content and situations. Some of the important items you need are . Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. This field is for validation purposes and should be left unchanged. If the damage is force/tech, youre okay to activate your other DCDs and since its RDT, not DR thats being provided, the 75% feels like it isnt doing as much. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. You should practice on the dummy if youre not able to consistently execute the rotation correctly. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . It is a raid buff. How can I maximize my uptime? You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. Tell them to call out if and when they want it and be ready to activate it. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. In addition, it can also be used while moving if youre taking Hot Pursuit. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Outward Wiki. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. I will update this section of the guide when that vendor is released. This is your hard stun, meaning it does not break on damage. Contents 1 Summary 2 Other Useful Skills 3 Full Build Details 3.1 Overview 4 Combos 5 See Also Summary Other Useful Skills Infuse Frost Infuse Wind Infuse Blood Elemental Discharge Focus Possessed (skill) Cool (skill) Full Build Details Overview Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. For Sharpshooter, the unique effect is that it has 2 charges. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. Despite all this, thanks to their group utility, there are still situations where Sharpshooter can be worth bringing to a raid. These choices are almost always the same for all disciplines. The earlier you activate it, the earlier youll be able to activate it again. Just keep adding one augment at a time until you reach the desired percentage. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. You can check at the top of the guide to see if the guide has been updated for the most recent patch. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. On the dummy if youre not able to spam Sweeping Gunfire to your that. 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